All Change

Posted in development on July 30th, 2010

Important!

The blog has moved to TunaHQ. The Cletus site itself will be updated shortly and will contain any pictures, videos or downloads for Cletus Clay. Please update all your links and feeds accordingly.

You should also read about the river of shit!


Snazzy New Aliens

Posted in development on March 11th, 2010

A lot of the feedback we got from people who played Cletus Clay at Eurogamer last year made it clear that you wanted to see more variety in our aliens. We are listening, and we are currently working on creating additional squishy pink extraterrestrial lovelies for Cletus and his brother Emmet to pummel.

As with a lot of our models, the alien is animated in sections: we have alien body animations, alien head animations and alien weapon animations. To add some variety we are concentrating on giving some of the aliens different head types.
To achieve this we are using a mixture of Photoshop wizardry and new clay models. For example, Mr One-Eyed-Alien (third from the left) was created using the original alien head and some Photoshop work. The head with the segmented eye stalks (second from the left) was created using part of the original alien head and new clay eye stalks that were photographed and digitally added.

Anthony is very keen that the alien heads are different enough to provide variety, but similar enough to make it clear that they are all part of the same Alien race. For example, Mr Three-Eyed-Alien (fourth from the left) is perhaps a bit too different from his Alien brethren and so probably won’t make the cut.

Anthony and Sarah are both brainstorming to come up with as many different and weird looking alien heads as possible. Not all of them will make it into the actual game as only the very best will receive the Anthony seal of approval.


Sarah Survives Animex

Posted in development on February 11th, 2010

Sarah presenting at Animex

Sarah is back in the office having given a talk at Animex, the international animation festival. She remembered to breathe whilst on stage so didn’t pass out, and her audience were real gems so she had oodles of fun.

There was a prize draw at the end of her talk where 3 people walked away with some games and packs of clay. Let’s hope the winners post some pictures of their clay creations!


Sarah Speaking at Animex

Posted in development on January 28th, 2010

Animex International Festival of Animation and Games Logo

Having spent the last few months writing the Cletus team’s blog posts I’ve now been asked to give my first talk at Animex, the International Festival of Animation and Games. Held at Teeside University, Animex is a mixture of speeches, workshops exhibitions and screenings from all areas of animation, including games. This is the first time I’ve given a talk like this about working on Cletus Clay and although I am a little nervous, I am mostly over excited and a bit squeaky.

Looking through the speakers and seeing people like Scott Campbell from Double Fine Productions and Tristan Reidford from Valve has made me feel really honoured to be asked to appear at Animex. Hopefully I will do Anthony and the Cletus Clay team proud. Wish me luck!

 


Musical Musings

Posted in development on January 6th, 2010
Musical Musings

Happy New Year everybody!

I’ve been back-and-forth a bit on the subject of the game’s music for a long time. I had recorded a few tracks a long time ago; mostly raucous bluegrass-inflected stuff as you might expect, but I don’t want to simply do the obvious thing. It’s going to have to have some banjo in there - that’s inevitable - but I also want to mix in a chiptune/old-school arcade game angle, and some retro sci-fi ambience as well. And find a way to put these elements together in a way that sounds genuine, rather than just a pastiche.

Anyway, these are a couple of instruments I’ve had for years, which I have recently been trying to repair. The first one is a banjo mandolin which I’ve always hated - it’s fiddly to play, impossible to keep in tune, and has a tone that is reminiscent of a traffic accident. But having recently taken off half the strings, dropped the action significantly, and restrung it as a banjo ukulele instead, I think it may have some potential after all. The other is my Yamaha 20M analogue synthesiser, which I love, but it stopped working several years ago. Being 30 years old now, a lot of its internal electronics have simply worn out, and I am slowly replacing all the fritzed components with new ones. It’s a big job - it’s like a TARDIS in there - but I hope I can successfully get it working again one day.

Together, these instruments kind of sum up what I’m trying to do with the music for Cletus Clay. Minimal, but with character. A mixture of retro and retro’s granddad. Stubbornly analogue, lo-fi, anachronistic and unusual. And just to make things more interesting, I’m going to attempt to create this new kind of music while simultaneously developing a video game…


Merry Cletus!

Posted in development on December 22nd, 2009

So, the Tuna people are off for a short holiday, possibly in the traditional Christmas snow. Meanwhile, here in New Zealand, the start of the Christmas season brings the first of the really nice weather as summer finally starts to kick in properly. I’m going to try to resist the temptation to get a beer, sit on the porch, and work on getting my legs brown, and instead try to do some more prep work for the explosion of Cletus-related activity that the new year will be bringing me. It’s time to decide on some of those details that I have so far managed to avoid making a decision about.

Oh well, enjoy the holiday, everybody. 2010 could be a big year…


Clay Arcade

Posted in development on December 10th, 2009

Clay Arcade Game

Have a look at the graphics for one of the minigames… running on a clay arcade cabinet! Well, sort of - this is just a mock-up for now. Because the hands are seen in greater detail than they are in the rest of the game I had to experiment to find the best way of animating them.


New Cletus Clay Videos and Screenshots

Posted in development on December 3rd, 2009

Because you are all so special, we have some pre Christmas treats for you all. We have uploaded two new Cletus Clay videos to YouTube and are releasing some shiny new screenshots.

The first is a ‘Making of’ video featuring Anthony Flack talking through the process of getting our clay models into a level of Cletus Clay. Anthony describes how he goes from initial concept sketches to clay model making and all the way through to making the models appear in the level. The footage also includes a stop motion animation of Anthony building one of the models for the game.

The second features some early gameplay footage with Sarah manning the joypad.

Cletus Clay Screenshot

Cletus Clay Screenshots

Cletus Clay Screenshots

Cletus Clay Screenshots

The screen shots are taken from footage shown at the Eurogamer Expo this year and show Cletus and Emmet kicking some Alien booty.

Ho ho ho!


How to make a Cletus Clay Crab - Part 2

Posted in development on November 26th, 2009

Now roll out 2 even smaller balls. These are going to be the bottom claws. Once your bottom claws are made you can attach them.

Step 8 making a crab

Now you can put the legs together. To make sure they are relatively strong, blend the clay together underneath the arm. The smallest arm joint should be the one nearest the body.

Crab Arm

Arrange your arms under the crab body to line them up. Once you have the body over the top and the arms are where you want them press down on the body. Then turn the crab over and blend the joints.

Crab body attached to arms

You have nearly finished your crab. All you need to do now is roll out 6 thin sausages. These are your crab’s legs. Just like you did with the arms of your crab, arrange the legs under the body and when you are happy that they are in the right place, press down on the body. Now turn your crab over and make sure the joins are good and strong.

Adding Crab Legs

Now you can get creative. You can give your crab antenna, a smile, a little set of jaws, anything you like.

Final Crab


How to Make a Cletus Clay Crab - Part 1

Posted in development on November 18th, 2009

Bits of Crab

After my workshop at the Bradford Animation Festival I thought it would be a good idea to pop up a tutorial for making a crab. This was something my lovely students seemed to enjoy making and were able to put their own creative stamp on their crab design, we even had a grinning crab at one stage.

I know a blue crab is not the norm but I couldn’t locate my block of red clay!

To start you need to make the body. You can experiment with different shapes if you like but I’m sticking with a basic crab body shape. Roll a large ball of clay (the size of a large marble) out between your palms (1). Pinch it to give it a bit of a taper (2). Use your finger tips to press what will look like bite marks around the top of the body (3).

Making the Crab Body

Now you roll 6 balls; 2 large, 2 medium and 2 relatively small. These are going to be your crab’s arms.

Making the Crab Arms

Take your biggest arm balls and make them into this shape. These are going to contain the claws.

Making the Claws 1

Now you make your claws. Roll out 4 smallish sized balls, 2 very small and 2 slightly bigger (6). Form the bigger balls into your top claws. Shape them into a claw shape with the tips of your fingers (7).

Making the Crab Claws 2