Cletus is Born Again
Posted in development on February 25th, 2009Tags: cletus, howto, modeling
Ever wondered how Cletus jumps about? Anthony has been kind enough to guide us all through the process of creating the loveable hillbilly.
Ever wondered how Cletus jumps about? Anthony has been kind enough to guide us all through the process of creating the loveable hillbilly.
This is the third post of my personal take on the history of clay animation in games. Here I am looking at the platformer sequel to The Neverhood, Skullmonkeys.
Yay, we’ve got the first video footage from the development of Cletus Clay for you.